It’s been six months without any releases, but holy crap, never written so much code in the same amount of time. Finally the end is in sight!
Major features included in update:
- New And improved damage model of the Player ship
- New and improved looting system
- A new and fresh scenario to demonstrate the story telling & mission structure of HyperSpace.
- Director AI spawning random events and challenges
- Four different types of enemy AI
- Large amount of bugs fixed
- More stable networking (yes improved Netcode!)
- New places to explore
- New player ship component types and variants
Stay tuned for more info and don’t hate me if there’s a small delay, I am but human after all :D.